It still provides an excellent metaphor for the game–as one streamer points out in extraordinary depth–and for the real-time strategy genre in general. The original opening cinematic of Age of Empires 2 opens with two kings playing chess as they make moves on the board, their armies on the battlefield fight correspondingly. The most grievous historical issues spawn directly from the game’s mechanics. “And I rolled my eyes because they’re like, ‘As the French get into the feudal age’,–there were no French in the feudal age! France was a patchwork in this period.” “They just released the trailer for the French,” he says. It’s also been pointed out that there’s no class conflict in Age of Empires: villagers labour happily on their farms without question or pushback.
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What’s more, he explains, nations in the game series are both homogenous and anachronistic, perpetuating cultural stereotypes modern people continue to hold. “The empires in Age of Empires are not empires at all, but fanatically murderous nation-states, projected backwards in history hundreds–if not thousands–of years before any such idea of a state existed,” he wrote in a 2019 blog post on the topic. Devereaux, an assistant professor in ancient history at North Carolina State University, Age of Empires contains no actual empires. Like most historical games, the Age of Empires series has been criticized for its presentation of history. “And how can we drive towards that goal of connecting people from all these different backgrounds and histories and cultures, in ways that they can relate to each other?” Isgreen says that he was galvanized by Carl Sagan’s Cosmos and Neil DeGrasse Tysons’ 2014 reboot of the show–he wants the game to feel like a passionate and adored history teacher.
“The thing that drives Age of Empires is to inspire a love of history in everyone worldwide,” says Isgreen. Age of Empires turned players towards the past and compelled them with its bloody, battle-strewn vision. These historical figures were so much more absorbing than a typical sci-fi or fantasy setting I studied the Middle Ages at school because of them. I was Joan of Arc, protecting the Orleans Cathedral from the hated English I was Attila the Hun, letting Bleda, my murderous brother, die at the tusks of the iron boar. And I did, in a way: even if the history itself was shaky (even then I knew that the Chinese invented gunpowder: why so few gunpowder units?) the passion for this history, told through gameplay, was infectious.
When I was nine, my dad bought me a copy of Age of Empires 2 under the pretence that, since I refused to stop playing games, I might at least learn something about history. Evidently, all three have their own followings, but the first (beginning in the stone age) and the third (set during the European colonisation of the Americas) are generally considered inferior to the second (set in medieval times.) The fourth returns to medieval times, and the team has admitted their game is directly inspired by the Age of Empires II. The fourth in the series arrives 15 years after the last entry, but, in recent years, all three previous releases have had fresh makeovers, in the form of HD and so-called Definitive editions. Next to the Civilisation and Total War games, Age of Empires is the most iconic series in the genre of historical games.